Game of Thrones: War for Westeros
Classic real-time strategy in the world of Westeros. Conquer the Seven Kingdoms solo, or dominate your enemies to claim the Iron Throne in multiplayer skirmish. Command the Great Houses, rally iconic heroes, and rewrite the fate of the realm.
ROLE OVERVIEW
After Mouse: P.I. For Hire had shipped in April of 2026, I was immediately put onto Game of Thrones: War for Westeros to assist primarily with both map and campaign design.
Shortly after coming onto the project, I was made lead for all areas regarding map design. My job was to build out the entire roster of gameplay maps that both Skirmish and Campaign battles would take place in. The mix included 1v1, 2v2, 4 Player FFA (Free-For-All) and 8 Player FFA maps.
Additionally, I was made responsible for ensuring that features from the Campaign meta map seamlessly bridged into Skirmish battles.
Key Achievements
Skirmish Map Design
Lead for all areas concerning map design and creation.
Created variety mix of map sizes for different player configurations:
1v1 - Standard competitive duel maps
2v2 - Standard team maps
4P FFA - Standard Free-for-All maps
8P FFA - Free-for-All but on a much larger scale
Developed pipeline process for getting map designs from concept to completion:
2D Sketch - Initial sketch of intended map
Blockout First Pass - The first pass of the new map in-engine that is ready for playtesting
Design Refinement Pass - Iterations done based off playtest feedback
Art Pass - Fully design locked and passed onto art to complete
Go-to person for all questions and concerns around Maps.
Managed and documented map development progression.
Organised internal playtests for testing of new maps.
Constant collaboration with Art to ensure that the maps truthfully represented their locations from the Game of Thrones show.
Onboarded and led another designer to assist with map creation.
Campaign To Skirmish Bridging
Assisted with implementation/bridging of Campaign meta systems into Skirmish matches.
Highlight was successfully implementing the Defense Values of territories set in the Campaign meta map which then directly translated to pre-built structures found when entering the Skirmish match.
Documented and defined all bridging systems required.
Collaborated with programmers to build tools for the Bridging systems.
Miscellaneous
Designed and worked with programmers to implement neutral territory system.
Constant playtesting and bug tracking.
And much more!