MOUSE: P.I. For Hire
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
ROLE OVERVIEW
I came onto Mouse: P.I. For Hire in the middle of 2025 to assist with core combat features and boss design. A lot of my responsibilities for the short time I have been on this project have revolved around re-designing and implementing multiple key bosses throughout the game while also implementing other miscellaneous features relating to enemy AI and spawn logic.
Additionally, frequent collaboration with Fumi Games was done to ensure that the product I.P. was correctly maintained through all phases of development.
Key Achievements
Boss Design
Re-designed multiple major boss encounters, including:
Combat mechanics and AI logic
Phase transitions, escalation pacing, and encounter flow
Boss arena layouts and level design considerations
Built bespoke in-engine introduction sequences for each boss.
Produced clear, comprehensive documentation and Miro board layouts to guide the wider team through each design.
Collaborated cross-discipline with Engineering, VFX, Audio, and Art to bring boss encounters from concept to completion.
Coordinated with international clients (Fumi Games) to ensure alignment and sign-off on boss designs and asset needs.
Balanced all aspects of boss fights to improve responsiveness, game feel, and impact.
Designed and implemented a system for enemy spawning via doors.